During the afternoon session of the class i was really stressed out about the lighting and texture aspect of the project. The reason for this is that we have loaded up Richards flame texture several times on top of the candles and seems to render out perfectly but when you decide to restart the program Maya decides to not load up the textures. As i was having this problem some of my third year friend noticed i needed help and came to my aid (Alex,Prince and idean). I had heard a lot of positive comments about the work idean produces on Maya so it was very good of help to lend an helping hand.I debriefed him about the situation with the unloading texture flames and he suggested a different approach to the fire on the candles. He stated it would be much easier that i loaded up VISOR which already had pre built in effects from Maya such as fluid and fire.
The second issue i had was with the textures, as they are loaded up some of them seem to stretch across. The resolution to this was going in to planner mapping by CREATE UVS>PLANNER MAPPING. Here i found out i will be able to alter the stretch effects of most the textures i load up, also they explained to me the functions of bump map textures. What i learned was that the paint effects i added on the flowers takes up a lot of CPU power to run, i was advised to convert the pain effects to polygon.
Wednesday, 19 November 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment