Tuesday, 25 November 2008

Figuring out the the Maya mental way render

During the start of the project our group have always renderd the scene using maya mental ray as this would results in better looking lighting effect. Towards the lst three weeks of the project we were prompted with an error with the maya mental ray. While rendering the image it would be displayed as a shady grainey effect and jaggerd which looked rather horrible. At first the team decided to go ahead and try resolve it our self by playing around with the setting for rendering and lighting. The results were unsuccessful and we were still left wondering what the problems was.

I spent about three days trying to figure out the problem but it was just not happening,so i gt the help from some third years and still no luck at all. Week gone past and i was not going to let this ruin ma whole schedule so today i came in the morning and from the help of Dan Dali i sat for almost an hour until Dan cracked it (THNX DAN). Basicly what was wrong was the cone size from the lighting had to be changed to maximum which allowed the light to makes it way throught the window with out having any troubles. I will post a link of the results

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