
The way the modelling started off was by me creating two polygon cubes, one for the handle and the other for actual blade. Once they were placed i changed the perspective to top view and selected vertices mode. From here i began adjusting the vertices to make a similar bendy curve the knife has. Once the knife was made i imported three spheres and scaled them down to fit on the handle of the knife, as you can see from the above image.
The next step was creating the board itself whihc quite easy, all i did was create a polygon cube selected the face and brought it inwards. After that i extruded the face giving it two layers to the chopping baord and that was it. I will post images below to show the renderd version and also when it is textured.



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