While in class on Friday we gathered together to show Jared our progress thus far,this was also good as we had encountered problems and difficulties in our project which needed resolving. The main problem the group had was when rendering a single image of the kitchen especially the sections where the table and chairs were placed and the result would lead to the system crashing so we needed to sort this out ASAP. While showing the problem to Jared he came to the conclusion of the scene being smoothed to an high extent which lead to the high numbers of poly count, the only way we could render the scene with a vast amount of poly counts would be if we had a super computer.
The solution given to us was that we had to lower to poly counts by deleting the vertices, also this includes the amounts of faces your particular model has. We did not really know how to go around doing this correctly as our way was so time consuming, but out of nowhere Dan E helped me out greatly be informing me of an easier method. The way that is work is by first selecting all the vertices in vertex mode, then click on EDIT MESH> DELETE EDGE/VERTEX this way it deletes both the vertices and the edges in one go instead of doing them one after the other.
Saturday, 15 November 2008
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