Thursday, 6 November 2008

Modelling tabe and vase

Now its time for the modelling to begin after completing my primary research. The first set of the kitchen utensils which i will model will be the kitchen table. First up I started out with creating a polygon cube which is going to be the base of the table, and using the bevel function on the cube. After rearranging the scale for the length and height of the cube i started creating the table legs. I started of with a polygon cube again adjusting the height and width but this time scaling the vertices down the proportion and curve i wanted my table leg to be, here is a screen cap














In the second image here all i have done is after finishing off one of the table legs I duplicated them and aligned them in the correct position.




The next step was to produce the cloth on the main base of the kitchen table, to do this i had to produce the table cloth as ncloth. I imported a polygon plane to the scene as this will be the cloth used, after adjusting the location of the polygon plane setting it above the table I then had to produce the subdivisions on the plane itself. The subdivision were put in as subdivision width and height as 100 this will create the smoothness of the cloth. What was needed was to set the plane which was going to be the cloth as create cloth under the ncloth heading, and the main head of the table had to be set as create passive which will results in the cloth laying smoothly on the
table head.

After the above steps were completed the way for ncloth to work was to play key frame 0-about 200, at the 200 mark is where the cloth should lay perfectly on the table. What i wanted to do was to set the last key frame which for me was 170 and set it as the first key frame. The way i went around this was under the edit ncloth heading i scrolled down to initial state which gave me the option to click on set from current which allowed the key frame 170 to be the first key frame, and kept the cloth stationary on the table.

The final touch needed was to place a bowl of flowers on the kitchen table, but first the bowl had to be created from cylinder. After placing the cylinder on the scene I had to change the divisions to 8, plus I extruded the face inwards at first then extruded it a second time for the circular shape finishing it off with clicking on the object and then the smooth button where the results are shown on the image here













Now it was time for placing the flowers in the bowl using the paint function, I started off with a cylinder with the division being 40. I then deleted all the faces except from the bottom which I then laid it in the centre of the bowl. For the paint to work you first have to select the remaining face and make it printable under the option, scrolling down a bit will show you the brush function click on it. After selecting the flowers that i wanted to use for the paint effect i started brushing away and out came out the flowers. The last step i had to undergo was scaling each individual flowers to there were not all the same length.















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