Display>Animation>Joint size and from there i alter the joint size 1.03.
After snapping the bones to get them alliend with the bends in the leg, it was time for me to create the spine as this was the most important set of bones which will let me parent them to both legs. after creating the spine it was time for me to parent each leg to the spine, this was done by selecting particular bone in the spine to the the first joint in the leg and then pressing on P to parent them both together.
Once they have been parented i then had to mirror the joints over across to the right side. I first selected the bottom set of joints then clicked on SKELETON-MIRROR JOINT, i clciked on the little box first to change the axes to YZ so it would mirror the joint across exactly. The same was done with the top half of the joints, after that i then selected all the joints and the body itslelf and merged it as one. What i needed to do now was to bind the rig to the skin as this will be key to animating. I made sure i was in the Animating column then clicked on
SKIN>BIND SKIN>SMOOTH BIND.
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