
After alligning the emiiter under the tap i just produce a quick playblast of the scene, the results showed the water particles going all over the place in different directions and were relatively small particles which had to scaled. What i did to solve ethis problem was to open up the attributer and set emitter type to directional and particle render type to streak. I also changed the direction of the water flow by selecting the emitter and hitting T, this made me change th position of where the water was going to hit.

The next step was to make the water falling motion more realistic, by selecting the particles i was able to change the gravity of the water under the heading FIELDS>GRAVITY. Changing the Magnitude to 3 under the attributer of the gravity produced a smooth water falling motion down the sink.
The ony problem i seem to be having is that i cant seem to render out the water flow under mental ray but only through Maya Hardware. Hopefully i should have the problem resolved soon and will post up the solution aswel.
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