Friday, 28 November 2008

Miss Alesha Dixon!! put her in lol

When richard produced the indian and chinese take away leaflets an idea came into my head, and a very good one at that. I said to my self why not place a poster of a celebrity on the wall or fridge and the first person to come to my head was Alesha Dixon, to me she is the most beautiful women in the world lol. I will show paste the image i want to use as a poster below.




























This was going to be the image that i will using as the poster on the fridge, but firstly i had to create the magnets for it to stick on to. The magnest were made fairly quickly as they only consisted of two poly cylinders, one for the outer magnet and the other for it to clip on to. The color was chosen by Richard and he decided it was time to put the poster up.

Modelling Chopping board

The next part of my objective was to create a kitchen chopping board, again for this i found a particular image that i used as refrence to modell the chopping board. image will be shown below


















The way the modelling started off was by me creating two polygon cubes, one for the handle and the other for actual blade. Once they were placed i changed the perspective to top view and selected vertices mode. From here i began adjusting the vertices to make a similar bendy curve the knife has. Once the knife was made i imported three spheres and scaled them down to fit on the handle of the knife, as you can see from the above image.

The next step was creating the board itself whihc quite easy, all i did was create a polygon cube selected the face and brought it inwards. After that i extruded the face giving it two layers to the chopping baord and that was it. I will post images below to show the renderd version and also when it is textured.

Creating Calendar


Creating the calendar was easy as all i had to do was crete an image plane and assign the calendar texture to it. Firstly i will show you the calendar i will be using as a lambert texture. The oroginal image was just the calendar it self with out the red circles. The reasdon for the red circles was to indicate each member from Team3A birthday, mine being 1st Richards 7th and Deans 10th. We though this would be a nice little touch to the calendar, the circles were done in paint then saved as a jpeg file.

























Me and richard though that there was something missing from the calendar, as our project was based on the Tom and Jerry theme why not incorperate them in to the calendar. Rich found a top and jerry calendar images where i then imported them both in to photoshop.I croped the top half of the image from the original calendar and placed it with the Tom and Jerry image Richard found, i will show example below.
























For the actual calendar in maya i did not just use one plane, i wanted the effect where you see several papers behind one another for example all the months. The way i done this was just to dupliate each plane and arrange the size of each of them so it would sart from large to small. Now i will show you the renderd version

Modelling Bucket and Mop
















For me to start to model the mop and bucket i had to first refrence it from an existing content, lucky for me a mop and bucket were already featured in a Tom and Jerry episode and was guide on modelling the bucket and mop. I first started off by creating a subdivion primitive cylinder, i selected all face on the top of the cylinder and scaled them down resulting with a whole for the bucket. Next step was to create the handle and this was done by creating subdivion Torus and altering the vertices to give it a more rounded off shape. This part took a while as the handle was not scaling down correctly, so in that case while playing arounnd with the vertices and edges i had to give it a unique stylish shape which i think rather suites the bucket.

The next step was to create the broom and was done by using a polygon cylinder which was then converted to subdivions. This was the easy part as all i did was duplicate the broom and and scaling it down to it as a little handle above the broom, and thier you go broom done. I will show image below



















Looking at the refence picture i had to produce the smiliar colors for the mop and bucket shown on the Tom and Jerry image above. I was going to use the same metalic effect i did on the kettle for the bucket but i thought that i would ruin the style of it being cartoony. So i just stuck with the natural bland colour normaly shown in the series by assigning them ecah as a lambert. I will post a pictures of the textured bucket and mop below and one allocated in the scene.


Wednesday, 26 November 2008


















I first started out by placing a cylinder to the scene and changing the subdivision axis to 8 and subdivision height to 4, I did the same for the kettle lid but just altered the subdivision height to 2. I selected the upper poly edge of the lid to and scaled them all in to create a bevel, i also selected some of the edges on the top and deleted them. What did next was to select each edge on the main cylinder and scale them down increasingly larger as I went down, the same was done for the lid and an extrusion on the top face was done to create top handle as on the image below.




















As you can see from the image above it seems that i have smoothed both the lid and base quite a bit, but that is not the case. Here I have used a new technique to produce the model smooth looking without adding more edges or vertices to it. The way it was done was buy converting the polygon to subdivision through the modify heading, then pressing buttons 1-3 will allow you to see the model in higher resolution and smoothed out and without pressing the smooth button. I found this technique out today as i as fiddling around with the subdivisions.



















This is the end result which i am quite happy with, i learnt more new techniques which will help me heavily in future modelling. Still cant believe the results looks this good with out smoothing it at all which i have to admit i did with most of my modelling which lead to vertices we did not need. After finnishing off the modelling if was time to add thetextures to the tea kettle, for this i had to refrence an image of a kettle i found on the internet. I will show you below

















As you can see the color and style resembles that of what would find in Tom and Jerry so this is why i chose to take refrence from this pib but altering the kettle as i went along. I chose to texture this under blinn as this would result in a more metalic finnish, changin the Eccentricity to 0.889 gave it the pefect metalic effect to the kettle. All i did next was to finnish it off by adding the correct colors, image shown below

Tuesday, 25 November 2008

Figuring out the the Maya mental way render

During the start of the project our group have always renderd the scene using maya mental ray as this would results in better looking lighting effect. Towards the lst three weeks of the project we were prompted with an error with the maya mental ray. While rendering the image it would be displayed as a shady grainey effect and jaggerd which looked rather horrible. At first the team decided to go ahead and try resolve it our self by playing around with the setting for rendering and lighting. The results were unsuccessful and we were still left wondering what the problems was.

I spent about three days trying to figure out the problem but it was just not happening,so i gt the help from some third years and still no luck at all. Week gone past and i was not going to let this ruin ma whole schedule so today i came in the morning and from the help of Dan Dali i sat for almost an hour until Dan cracked it (THNX DAN). Basicly what was wrong was the cone size from the lighting had to be changed to maximum which allowed the light to makes it way throught the window with out having any troubles. I will post a link of the results

Sunday, 23 November 2008

STUPID STUPID STUPID MISTAKE

In an unfortunate event my brother formatted my memory stick whiel formatting hia pc and this is where all my work files were placed. Lucky enough I had most of the Maya files and print screen saved on me personal hard drive, but the maya files which adjusted with the polycount were not there as i did not save it on ma personal hard drive. The worst part of it was that i had lost my case presentation for Dan which has to be handed in in a few days, im so dumb for not backing these files on my personal hard drive but what can i say it happend it heppend. Where i had the whole day planned for modelling in maya they day was taken up as i had to start my case study, which in the end i did a fair amount forit so i was able to continue maya.

During the week our team members set objectives whihc had to be completed over the weekend. Reason why i was not alble to fufil the objectives was becuase i was having problems rendering in maya software the computer seems to crash on me. But for some reason the file seems to render fine on the uni pc and also sending it to one of my friends they did not seem to have any trouble rendering.