Wednesday, 12 November 2008

Catch up

Tuesday i came in dedicating my whole day to modelling but i totally forgot about life drawing class which we had later that afternoon, was a bit of a turn off but surprisingly i enjoyed it. Getting together with the group we were able to update each other on the progress so far such as richards dedication to research he was able to find a very useful and helpful tutorial that we will utilise completely. Dean had modelled set of candles which were to be placed on the kitchen table and cutlery at a good standard and also contributed on the research aspect.

Well about my self i would say ive managed to model the kitchen around about 85% complete, during class we had to rearrange the location of some of the kitchen utensils such as the sink cupboard and top shelves. Apart from modelling my part of the kitchen which i am very happy with the only thing i have not done to show for my work is updating my blog. While im enjoying my time modelling i lose track of updating my blog with the progress i made but just to let you know i have produced print screens for every one of my pieces i have modelled so watch out for the the huge update of the blog coming soon.

Apart from the kitchen being modelled i have also starting modelling the cockroach which will be the main character in our scene. So far everything is going good for the cockroach bout 45% in modelling it, just added most of the legs once i finish that off i will then start to rig the cockroach. Here is a little preview of the cockroach so far.....















Fuzzy signing off

Tuesday, 11 November 2008

Creating sink & top shelf draws

This for me was the thing i enjoyed most to model,as i was bringing my idea to actual form. The sink cupboards and shelf have been modelled using my photos as reference but i have tweaked it a little. The image below you can see that i have created a set of empty sink draws




















Adding a bit more detail to the empty draws i then created the draw itself to slide in the position, i did combine the two as i wasted the draw to open and close during animation so combining it would not work.




















Also for the bottom half of the draw i have added a door which can also function by opening and closing. If you look closely you can see i have added a nob handle on both draw and door, this was created using polygon sphere and just scaled down to postion.




















Image below shows the complete version of the sink draws, the easier way creating them was to modell one and just duplicate them three times and then allign them together. I have combined all for draws together but not the doors as they need to be animated.




















This image below is a shot taken to show you the ways the door will function, notice hw inside the cupboard itself you can see i have created little shelved to make it more realsitic and also to place kitchen equipment on.






































The next part was to create the top shelving that will go across the top of the kitchen wall. Similar to the sink cupboards i created a set of draws different sizes to place along the wall. Just like the air filter i have at home i have created a similar one to this scene which is located under the middle draw, shown in image below.




















This is the completed version of my top kitchen draws, and will be placed along the right hand side of the wall. I also want these doors to act out in the animation so i have not combined the door draws to the draws itself.




















Here is the final version with the doors opened, the trouble i first has when opening the door was that when select the rotate button and move the door it goes all over the place. What i found out i had to do was to centre pivot point and snap the move tool to the coner of the door, this will allow the door to open and close perfectly

Sunday, 9 November 2008

Interior design kitchen

in this post i will be showing you the step by step method of how i created the kitchen itself, this is not the final kitchen only a rough guide to what the intended outcome is. I will post up each print screen and discuss the purpose for having the interior like this and how i cam about doing it,

First i had to create the walls of the kitchen to get a rough idea of what i was trying to achieve. If you look at my picture i have taken from my home kitchen you will notice the similarities between the both. After selecting poly plane and then adjusting them to their location, i had to create the whole for the window. This was done by selecting the chosen face and deleting them. This gave a square whole for the window to be placed.
















to create the windows i first had to create a set of long polygon cubes. Going on GOOGLE i was able to find different window styles and i was able to apply them to my window. As you can see i have made 6 boxes within the window itself, this was because when animating i will able to function the windows maiking them open and close. After adjusting the window to create the windows i first had to create a set of long polygon cubes.















Here is an example of the window fitted in the window hole.














I wanted to create a differnt style to the kitchen, and as you can see in this image i create wooden roof beam which i thought was a nice touch to the kitchen. The roof beams were simple to create as they onlt consisted of polygon cube which was scaled and then duplicated to set a row of them. If you lok at the picture closely you can see that i ahve also added the wood beam on corners of the wall.














The way my kitchen at home is designed is not similar to other of my friends kitchen whihch thiers are just a square box. The side of my kitchen goes inwards then straight then outwards, as you can see i have also modelled this into my kitchen which give the over all scene more space and more attractive. These were created using poly plane and the rotated to give the inwards look. Similar to the first image i decided to make an extra window where the lighting will emit from.


















Saturday, 8 November 2008

Shelfish!!!!

Todays mian objective was to create a shelf to place in the kitchen scene, from the pictures i have taken at home to use as refernce i will be changing the location of the shelf and placing it into the corner of the room. Similar to that of the draw set, i first started off by creating a poly cube for one side and then duplicating it to produce the box shape. Also i added a set of shelves so i would be able to place the cutlery such as mugs and plates along them. Image shown below















After the initial stages were done it was time to create the cutlery, i first started off with the plates which were made from a cylinder and extruded to praportion plus the smooth tool helped lol. A set of mugs were also created using the same method and duplicated aswell as the plates, and then were allocated around the shelf to fill it up. Example shown below















Without textures


















With texture

Friday, 7 November 2008

Where's my DRAWS at?

While adding some components in to the kithcne to make it seem like every one's now days kitchen, i wanted to model a set of draws. Starting off with with a polygon cube i first corrected the height and width, once this was done i had to extrude the top faces inwards to make more layers to the cube. After extruding the faces inwards i then selected the new set of faces and extruded the upwards. This will help define the draws and give them a unique finnish. Here is an example















Next it was time to create the sides of the shelves, and was done from a singe polygon cube which was then duplicated so they were fitted on either side. Same as the sides the back part of the draw had to be created and was duplicated from the side and rotated to fit on the back of the draw. I haved to adimit alot of duplicating has been done when creating these models, same with the next part. The first base draw i created was duplicated and positioned on both the top and bottom of the draw, this saved me the time of creating another draw base. Because for each model i created e.g draw sink draw and so on, i created them so they were able to operate during animation such as doors opening and closing.

This meant i had to create a set of shelves in sid ethe draws to make it more realistic looking when the draws open during animation. This was done by creating poly cube and just adjusting the position of each of them inside the draw. Here is an example.















No point have draw with out nay draws is there eh?,this part i really like doing as i had to create a set of draws for each indivsual slot. once i created one i just duplicated them and slotted them in their right position. I didnt want them to be all the same sizes so i made a draw the was half the size of the others, as you can see in the picture above. After inserting the draws in their allocated postion i could say that the draws were completely finnished but i felt a little incomplete. I thought to my self why not duplicate the whole draw so i can have a set of draws to place in the kitchen, whihc i did lol. Here is the finnished product

A place to sit

what good is a kitchen with out a set of chairs for the occupants to use while having dinner, i wanted to create a set of chairs that would suit the table i created in style and fashion. To begin with i created a new scene where i selected four polygon cube, 2 medium height and the other 2 longer as this was going to hold the back rest. To create the back rest i created a cube and altered the vertices to make the front of the back rest curve. I then attached the back rest to both of the cahir stall, image shown below.

















At the moment there is no holder for the deat and was the next part to create for the chair, i created 4 poly cubes and aligned them to all four chair stall. This gave a square shape in the middle of the chair and that is where the actual seat was going to be placed. Next i created the back holders, this prevents the person siting on chair from falling behind the chair, i also think that this made a unique touch to the chair. I will show example below.















After creating and combining all the nesacery components of the chairs, i had to bevel each stall of the chairs. By using this it will take a huge advantge from the lighting. The last key component left was the seat, this was created using a polygon cube as was adjusted for it to fit in the middle of the chair as you can see in previous pictures. He is the finnished version of the chair in maya with no textures added


















Here it is with the textures

Thursday, 6 November 2008

Modelling tabe and vase

Now its time for the modelling to begin after completing my primary research. The first set of the kitchen utensils which i will model will be the kitchen table. First up I started out with creating a polygon cube which is going to be the base of the table, and using the bevel function on the cube. After rearranging the scale for the length and height of the cube i started creating the table legs. I started of with a polygon cube again adjusting the height and width but this time scaling the vertices down the proportion and curve i wanted my table leg to be, here is a screen cap














In the second image here all i have done is after finishing off one of the table legs I duplicated them and aligned them in the correct position.




The next step was to produce the cloth on the main base of the kitchen table, to do this i had to produce the table cloth as ncloth. I imported a polygon plane to the scene as this will be the cloth used, after adjusting the location of the polygon plane setting it above the table I then had to produce the subdivisions on the plane itself. The subdivision were put in as subdivision width and height as 100 this will create the smoothness of the cloth. What was needed was to set the plane which was going to be the cloth as create cloth under the ncloth heading, and the main head of the table had to be set as create passive which will results in the cloth laying smoothly on the
table head.

After the above steps were completed the way for ncloth to work was to play key frame 0-about 200, at the 200 mark is where the cloth should lay perfectly on the table. What i wanted to do was to set the last key frame which for me was 170 and set it as the first key frame. The way i went around this was under the edit ncloth heading i scrolled down to initial state which gave me the option to click on set from current which allowed the key frame 170 to be the first key frame, and kept the cloth stationary on the table.

The final touch needed was to place a bowl of flowers on the kitchen table, but first the bowl had to be created from cylinder. After placing the cylinder on the scene I had to change the divisions to 8, plus I extruded the face inwards at first then extruded it a second time for the circular shape finishing it off with clicking on the object and then the smooth button where the results are shown on the image here













Now it was time for placing the flowers in the bowl using the paint function, I started off with a cylinder with the division being 40. I then deleted all the faces except from the bottom which I then laid it in the centre of the bowl. For the paint to work you first have to select the remaining face and make it printable under the option, scrolling down a bit will show you the brush function click on it. After selecting the flowers that i wanted to use for the paint effect i started brushing away and out came out the flowers. The last step i had to undergo was scaling each individual flowers to there were not all the same length.